GDKO and the first build of Editarrr


So I made a level editor game. This was a lot of fun actually, so I wanted to write up a quick post about what the original version of this game is.

I made this game in about a week for the GDKO competition.

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This is a prototype for the Game Dev Knock Out competition. Not a full game. For more information: https://itch.io/jam/gdko-round-4

This game comes with an extra competition. There will be a (max $5) prize for the winner in the form of a Ko-fi or Patreon sub to the channel of your choosing.

Competition Notes

  • Make a level, make it goooooood
  • Make sure you can beat it yourself (no cheating)
  • Save the level and post the 5 character code in the comments.
  • Voting will take place in the Xanderwood discord after the rating period.

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And that is just what we did.

I made a crappy server with a mysql database and a flimsy php front end that I could use to accept GET and POST requests to store the level data outside of the game.

I made a simple tileset in Unity and made it so that you could paint a variety of tiles onto a canvas, test that level and make more changes.

When you saved it would generate a random code and upload your creation to the server. And I made a little download popup so that you could enter a code and download it from that server.

I was blown away by the creativity of people playing with such limited tools to create such fun experiences. In honor of those people I have created a special build of the projects with those levels included and am uploading it here to mark that time.

I am now going to reuse this game for a new competition. I will be adding more features and polish and look forward to seeing how it goes this time.

Wish me luck :)

Files

editarrr-windows-stable.zip 47 MB
Version 8 Sep 02, 2022
editarrr-macosx-stable.zip 56 MB
Version 8 Sep 02, 2022
editarrr-linux-stable.zip 62 MB
Version 9 Sep 02, 2022

Get Editarrr

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