GDKO and the first build of Editarrr
So I made a level editor game. This was a lot of fun actually, so I wanted to write up a quick post about what the original version of this game is.
I made this game in about a week for the GDKO competition.
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This is a prototype for the Game Dev Knock Out competition. Not a full game. For more information: https://itch.io/jam/gdko-round-4
This game comes with an extra competition. There will be a (max $5) prize for the winner in the form of a Ko-fi or Patreon sub to the channel of your choosing.
Competition Notes
- Make a level, make it goooooood
- Make sure you can beat it yourself (no cheating)
- Save the level and post the 5 character code in the comments.
- Voting will take place in the Xanderwood discord after the rating period.
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And that is just what we did.
I made a crappy server with a mysql database and a flimsy php front end that I could use to accept GET and POST requests to store the level data outside of the game.
I made a simple tileset in Unity and made it so that you could paint a variety of tiles onto a canvas, test that level and make more changes.
When you saved it would generate a random code and upload your creation to the server. And I made a little download popup so that you could enter a code and download it from that server.
I was blown away by the creativity of people playing with such limited tools to create such fun experiences. In honor of those people I have created a special build of the projects with those levels included and am uploading it here to mark that time.
I am now going to reuse this game for a new competition. I will be adding more features and polish and look forward to seeing how it goes this time.
Wish me luck :)
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